This model was my first completed 3D model in ZBrush. The base mesh was created in Autodesk Maya to define the shape before being transferred over for more detail in ZBrush. The arms were the first sculpt, followed closely by the head and face. The face in particular really captures the dim-witted yet ferocious character of the ork, with the raised eyebrow and aggressive snarl. The weapons were almost solely modelled in Maya, with only the rivets and bolts (and some weathering) in ZBrush.