I am a 3D modeller and level designer based on the south coast of England with a focus in creating assets for games. I have a keen interest in using games technology beyond game development, such as in the architecture industry, to make full use of the tools we have available as developers for real-world problems. I have a wide range of skills such as hard surface and organic modelling in Autodesk's Maya and Pixologic's ZBrush, developing within game engines such as Unreal Engine 4 and Unity, programming skills in C#, C++ and HTML/CSS, and 2D design in Adobe Photoshop. I am also a keen musician, with twelve years of experience playing trumpet and composing music. I consider myself a team player - always willing to take a lead role, to take criticism and to make a solid contribution.
I am looking to start my career in the games industry and use my creative talent alongside others to create something amazing, so please contact me!